provA123

TREST4

Workshops

Workshops, June 3

workshops are held at the same time. Choose either A or B, not both.

Workshop A – All levels

€ 100

/8 hours

Christiaan Klaassen

DBOX

VR creation, static 360 nodes

VR creation, static 360 nodes

All levels (assuming good knowledge of 3Ds max and Vray) 

– Introduction to VR, difference between real time and 360 renderings

Stereoscopic vs  monoscopic

– Comparing VR to traditional CG media

– DBOX unique approach to VR scenes, quality is key

– Photography as the vital tool

– Scene setup strategy, understanding your audience…

– Setup a contemporary villa interior inside 3Ds max and Vray

The Villa scene covers :

– Finding the right position for your VR nodes in space

– Creating your prefered light rig (Daytime or Dusk)

– Setting up Vray to render stereo cubemaps for Gear VR

– Testing your space and lighting

– Refining and polishing the final details before rendering

– Post production techniques and processes to deliver production quality images

– Feedback and class examples

Everyone following this workshop needs a laptop with a  3dsmax and VRay installed.

(minimum software requirement: 3Ds max 2013 and Vray 3.2 or above)

Workshop B – Advanced

€ 100

/8 hours

Johan Hanegraaf

Mecanoo

Creating your own VR experiences

morning – interactive lecture

– introduction of VR technologies and why I chose to develop with Unity3d and HTC Vive
– working with GameEngines vs working with architectural software
– tips and tricks to optimize your architectural 3D data to be more suitable for game engines
(workflows from Revit, Rhino and 3dsmax)
– general concepts of programming needed to make VR experiences (C#)

afternoon – workshop with HTC Vive and Unity3d

 

– preparing and optimizing your own architectural model for VR
– loading models into Unity
– basic visualisation settings and controls for Unity
– adding a VR movement/teleport system
– adding a VR interaction system
– add simple interactions with the Vive controllers (pickup, color, etc.)
– personalize and built your VR project to show it to your clients

Everyone attending this workshop needs to bring a laptop with 3D models for testing, modeling software such as Revit or Rhino, 3dsmax and Unity3d.