Alessandro Cannavà, born in 1989, graduated in architecture in 2012 at IUAV in Venice. Since college he reserved to Computer graphics and Concept Art passion and deep interest. He began his career in Germany in the field of Archi-Viz, working as a freelance. He is now Senior 3D Artist at Venini Art, historical Venetian furnace.
Raffaele Carlani
Progetto Katatexilux creates multimedia installations for cultural heritage’s enhancement. Palazzo Te, Museo del Palatino, Musei Vaticani, Santa Maria Antiqua and Domus Aurea, are but a few of the locations that hosted or are still hosting the projectss that the group have been realizing throughout the last 10 years.
website
Attila is a visualizer with architectural background. He is the co-founder of Brick Visual, responsible for project management, product development and the creative direction of the movie production. All these areas fuse in his role as a Chief Development Officer, constantly searching for innovative solutions at Brick. Moreover he has been lecturing at Moholy-Nagy University since 2015.
Scott has always had an affinity for Art and Technology. After seeing the animation being done by computers, he knew he could combine the two. In 2007 he graduated with a Bachelor of Media Arts and Animation. His main focus is on Lighting and Rendering techniques using 3ds Max, V-Ray, Iray, Substance Designer, and Photoshop. A day does not go by where he is not using anyone of these applications. Image quality, and work flow, is the top priority in his work. He is constantly studying Color Theory, Composition, and new ways to produce the best results possible. Scott’s latest focus is now on driving workflows, platforms, and ideas around Virtual and Augmented Reality for all of Gensler.
Haavard Tveito is a Norwegian architect and musician based in London, currently working for the creative studio Marshmallow laser feast. Haavard graduated from a post graduate degree at the Interactive Architecture Lab at The Bartlett UCL in 2016. He was trained as an architect at Bergen School of architecture (BAS) and with an exchange to École Spéciale d’Architecture (Paris). His involvement in sound has led to several projects with a focus on acoustics and the interaction between sound and space. The work is currently focused around architecture and virtual reality.
Johan Hanegraaf is an architect and Design Technology Specialist at Mecanoo. In his blog (link a: http://www.johanhanegraaf.nl) he shares his experience and thoughts about Building Information Modeling (BIM), Computational Design (CD), Virtual Reality (VR) and other design technologies for working on public and commercial buildings.
Christiaan Klaassen directs the CGI team in DBOX’s London studio. Since joining DBOX in 2010, he has overseen CGI for internationally recognized projects including Foster + Partners’ winning competition entry for 425 Park Avenue, The Buckingham by Brockton Capital, and South Quay Plaza by Berkeley Group.
Chairman and Founder of the Soluis Group and Sublime Since 2000 Martin has built a group of successful businesses that deliver best in class 3D visualisation and interactive digital presentation.
His vision to connect the latest digital technology platforms to the needs of different market sectors has led his businesses to be amongst the earliest innovators in bringing the benefits of augmented and virtual reality to the industries including design, construction, manufacturing and healthcare.
Martin is now pioneering, and a recognised thought leader, in the development of shared immersive solutions for business and advanced AR assisted tools that will transform the world of work.
Jeff Mottle is the Founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, the only school to cater exclusively to architectural visualization professionals.
Patricio is the CEO and Co-founder of ArX Solutions. Under his leadership, the company became the top architectural visualization firms in Argentina and is now recognized as one of the top firms in Florida. ArX Solutions has been working for a long time in AR, VR and MR and currently provides solutions for Google Cardboard, Gear VR, HTC Vive, Oculus Rift and Hololens.
Leonardo Castellani, born in 1973, graduated in 1996 studied physics at Padua University He is a project engineer and a multimedia project manager specialized in audio video multimedia solution. Currently work for 3P TECHNOLOGIES, system integrator company based in Padua. He has thus undertaken and carried out a series of projects regarding the multisensorial museum experience, where all of the senses—sight, sound, touch, smell, and hearing—are a part of the installation. Able to match his artistic interests, he is a musician , and expertise to create accessibility solutions and a more engaging museum experience. Some works: David Bowies Is -Mambo Bologna; Courir apres le temps’ (Olympic Museum – Lausanne – Suisse; Museo Dantesco (Ravenna – Italy) and more.
Kenneth Pimentel
Ken is Senior Product Manager in the Enterprise group at Epic Games. He’s responsible for helping non-game customers transform their processes through the use of real-time visualization engines. Previously, Ken spent 13 years working at Autodesk in various roles for the Media & Entertainment division. His most recent role was the Director in the Industry Strategy & Marketing group focused on visualization. Prior to that, Ken spent many years leading the product management team for a range of products including 3ds Max. Ken joined Autodesk after working for 10 years at Sense8, an early virtual reality company. Ken holds a BS of Electrical and Computer Engineering degree from the University of California at Davis and is coauthor of the book “Virtual Reality: through the new looking glass”. He’s the holder of several patents in VR and other areas.
Travis joined Arup in 2012 as a designer of physical security systems. After writing his own BIM application to visualize the views of a project’s CCTV cameras, he began exploring ways to use 3D capture technologies to aid CCTV design in existing buildings. His involvement with the company’s 3D scanning initiative along with his background in computer coding led to his work in Mixed Reality.
Takashi Torisu is an architectural designer who studied in BA architecture course in Japan. After graduation, he worked with a business partner as free lance for about 2 years. During the years, designing interiors, houses and a monument that won a competition. These works were very orthodox. Torisu is currently exploring soft and interactive architecture. Through these investigations Torisu is extending the the outlook on an architecture, in order to make provision for new digital age.
Learner, maker, systems thinker, innovator and tech evangelist, Luciana splits her time between growing the Realities Centre London — a new innovation space, incubator and academy for B2B/enterprise VR, AR, MR and AI — and Unfold UK, promoting women/diversity in future in the UK. Passionate about VR and tech for good, she carries ongoing research on the possibilities and challenges immersive tech presents as re neuroscience, empathy and female empowerment.
With a combined 5+ years’ experience in award-winning startups such as Racefully, UniPlaces, Import.io –on both the technical and creative side — she is driven by big ideas, a global mindset & empowering tech entrepreneurs, especially next generation #ladyhackers. She is an ambassador and mentor for Code First Girls, Business Rocks and 3Structured Women in Leadership, and also co-leads the VRAR Tech London Advocates group, as well as monthly Series Q and VR Manchester meet-ups.
She was elected one of Code First Girls ‘25 Ones to Watch’, ‘Top 5 Female Role Models in the Tech Industry’, and Virtual Perceptions’ ‘Heroes of VR’ in 2016, and regularly speaks about her journey and current work at secondary schools, conferences & companies, highlights include VRAR World, WOW Talks, Geek Girls UK and CFG Annual Conferences, WATC Women in Tech, Hult MBA Alumni, Bloomberg Breakfast Brief and Fintech Security Summit. She has also hosted and continues to host webinars on neuroVR and women in tech with BrightTALK and BeMyApp.
Luciana has lived in Brazil, Portugal, England and the US and has a MA & BA Law degree from Cambridge, Leadership and Systems Thinking certificates from Harvard Extension School, and an MA (Distinction) in International Business from Hult Business School. She has recently launched a solo venture SE3 Solutions –currently in stealth mode — seeking to accelerate new and emerging tech’s voice in the e-health/digital education space.
Chief Evangelist // VR Specialist
Women/Diversity in VR Advocate
Visualization futurist and award-winning artist, Lon Grohs oversees customer strategy, and is founder of Chaos Group Labs — a collaborative research and development hub, exploring the next generation of rendering technology and virtual reality.
Grohs was Principal and Creative Director at renowned architectural visualization studio Neoscape, and led projects with top architecture firms Foster+Partners, Zaha Hadid Architects, SOM, Gensler, Perkins + Will, HOK and KPF. He taught at Boston Architectural College, studied at the Ecole d’Architecture de Versailles, and holds a degree in Architecture from the University of Illinois at Urbana-Champaign.
A lifetime advocate of the art and science of architectural visualization, Grohs currently serves as the Vice President of the American Society of Architectural Illustrators.
Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.