White Paper
This paper has the purpose to give the basic information to those who have just discovered the field of VR and AR in Architecture and want to know more. It is a revolutionary moment in the history of Virtual and Augmented reality, the future is just about to be discovered.
The world of virtual reality is growing rapidly. At the time of writing (March 2017) Google said it had delivered over 10 million of its cheap Cardboard virtual reality headsets since their debut in 2014. “Augmented and Virtual Reality revenue forecast revised to hit $120 billion by 2020. January 2016” (Source www.digi-capital.com). Hundreds of different types of headset have been released from many companies, Oculus Rift was the pioneering first one of the new age of VR, followed by many others.
The past
Virtual and augmented reality have already been explored since the Fifties, but was in the Nineties that we began to see usable devices coming on the market, mostly about gaming and entertainment. The big shift into a popular use of VR devices happened in 2014 with the incredible rising of the Oculus Rift Kickstarter campaign done by Palmer Luckey and Google began to deliver the Cardboard who brought the dream of Virtual Reality into what is called nowadays the “Real” reality.
The present
In such a short time, from 2014 till now we assisted at an incredible developing of any kind of research in terms of hardware, software and fields of application. Some of these are Design, Architecture, Real Estate, Museums design, Exhibition design and Cultural Heritage.
The future
From a survey conducted in 2016 by CGarchitect based on interviewing 376 firms in the Archiviz Industry 69% of them are currently using VR/AR/MR in production and 77% is experimenting or planning to use it in the next future.
VR/AR/MR seems to be the future of visualisation in architecture.


